snërqq

Child safety by design

snërqq is an app built from the ground up for children — safe, fun and age-appropriate. It is designed to make digital life feel more natural, more social and easier to step away from.

Child safety by design

How child safety works in snërqq

snërqq combines six layers of protection:
child-friendly rules, visible conflict interruption, social game mechanics, closed friend groups, natural stopping points, and a member-funded model that supports child-centered design - all aligned with current child data standards.

1. Child-friendly rules

Bronsky's Yard Code

In snërqq, rules for how children interact do not stay hidden in the background. Children learn them directly inside the system - through Bronsky and through short quests.

Bronsky teaches these rules in a playful way and enforces them visibly in the chat.

Bronsky teaching rulesBronsky teaching rulesBronsky teaching rulesBronsky teaching rulesBronsky teaching rulesBronsky teaching rulesBronsky teaching rulesBronsky teaching rules
QR code invite

QR code invite protects from foreigners.

2. Closed friend groups

Built as a closed system

snërqq is built for real friend groups. Children do not join groups through open feeds or public search, but through controlled invitations.

This keeps communication within a clearly defined social frame. At the same time, children are more protected from open influencer logic and from outside comparison dynamics shaped by unfamiliar social worlds.

3. Natural stopping points

No endless pull

Many platforms are built to keep children scrolling, reacting and coming back. snërqq deliberately uses natural stopping points, clear transitions and a form of use that is allowed to end.

This reduces attachment through constant pull and supports an experience where the phone can be put away again.

At a glance:

  • no endless feed
  • clear transitions
  • use is allowed to stop
  • no design working against exit
Full Circle

The Social Game

4. Social game mechanics

Available with membership

Jitter rewards participation

The social game mechanics reward positive group behavior. They shift the focus away from passive content consumption and towards active participation within the children’s actual friendship group.

Children earn Jitter and XP through this process. These points can be invested in building and developing their Dings. In this way, the Dings becomes the visible reward for shared participation, creative contribution and positive group experience.

The social game, however, is not limited to points and progression. It also includes visible reactions of the Dings and the Yard Crew across different levels of the platform, triggered by specific system events, as well as a child-friendly reflection of group states. This means the Dings does not only function as a reward, but also as a visible and responsive companion that makes group dynamics tangible for children.

5. Visible conflict interruption

Available with membership

The Dings and the Dingsometer

The Dingsometer uses system data from group interaction to identify different group states — from calm to escalating conflict. The Dings mirrors these states visibly and shows when group dynamics begin to tip.

When a group conflict escalates, a crying Dings can make that dynamic visible and help interrupt an escalation spiral.

Externalisation and reflection of group conflict to interrupt escalation.

Sofa Chill

Everything is calm. No special activity.

GDPR- and COPPA-aligned

Privacy aligned with newest child data standards

snërqq is designed around newest child data protection requirements and takes key GDPR and COPPA standards into account.

For parents, this means in particular:

  • data minimisation
  • protection of children's data
  • age-appropriate privacy and safety design
  • transparent documents and clear rules

All relevant documents are available for download.

GDPR LogoCOPPA Logo
OSA Logo

6. Member funded

Funded by members, not advertisers

snërqq was built for children. That is why the platform is not free in the conventional sense. Free platforms are usually funded through advertising — and therefore through children's attention. That creates a built-in conflict of interest.

In snërqq, it is the parents who support the platform.

We've removed the things that make free platforms so harmful for kids. Sign up for the free snërqq Test and be among the first to join.

Frequently Asked Questions